PD

πŸ“… Sprint 1

General Weekly Availability πŸ”—

We all have some kind of standard availability, which helps us organising our day to day. So let's share this information with the team so we can better support each other.

Launch - Prep πŸ”—

The prep work for the Launch will ensure you can start your first week with all admin work organised and set up and your product briefing understood. Doing these tasks well ensures faster and more efficient delivery, so do it carefully.

Pairs for next week πŸ”—

Define the pairs for the next week.

Prep and plan your product πŸ”—

The goal of this first meeting is to define what you are trying to deliver as a team.

Prep the work for the week πŸ”—

Agree the next steps for your team

Prep Working Software and Done πŸ”—

This prep is for you to learn about Agile and important concepts.

Sprint planning πŸ”—

Plan the upcoming week of work as a team

Working Software and Done πŸ”—

Explore what goes into a definition of done and how delivering valuable increments is important in an Agile software development project.

Writing user stories πŸ”—

Clear user stories with defined acceptance criteria ensure we can deliver a feature efficiently and with less re-work.

πŸ“… Sprint 2

Backlog Refinement and Planning πŸ”—

To ensure the team is all on the same page the planning and/or backlog refinement session are key.

Portfolio Module: Prep work for planning πŸ”—

This is the prep for the 2nd and 4th week of the Portfolio Module.

Prep your Demo presentation πŸ”—

The demo is an Agile ceremony. It celebrates your team's achievement during the past sprint, in our case, the past week.

πŸ“… Sprint 3

Prep for WIP-Work in Progress πŸ”—

Play an online game where you manage a development team and want to deliver as much value as possible in 4 sprints of 10 working days each.

Prep Value and Work Not Done πŸ”—

This prep focuses on learning about identifying value in a work setting.

Value and Work Not Done πŸ”—

In this session, you will put what you learned about value into practice.

WIP and Feedback πŸ”—

In this session, you will play a game to explore how getting early customer feedback can improve a team’s effectiveness and discuss WIP (Work not Done).

πŸ“… Sprint 4

Ball Point Game πŸ”—

The Ball Point game brings to life several aspects of working in an agile way. Teams invent a process to β€˜deliver’ balls and then improve these processes over the course of several sprints.

Prep for SMART Goals πŸ”—

This is the preparation work for the exercise that will be done in the next lesson, about SMART Goals

Setting SMART Goals πŸ”—

Practice how to set SMART goals.